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多人视频互动如何轻松实现?一看就懂的示例代码
前端
2023-09-15 01:17:25
互动直播和实时通话的差异
多人视频互动分为两种类型:互动直播和实时通话。互动直播和实时通话的区别就在于,直播频道的用户有角色之分,包括主播和观众,主播可以进行直播,观众可以观看和评论直播;而实时通话的用户则没有角色之分,所有人都可以进行通话。
基于Agora SDK实现Windows端的多人视频互动
Agora SDK 是一个功能强大的音视频互动解决方案,可以帮助开发者轻松实现各种音视频互动应用。Agora SDK 提供了多种功能,包括视频通话、直播、录制、屏幕共享等。
要使用 Agora SDK 实现 Windows 端的多人视频互动,您需要先注册一个 Agora 账号并创建一个项目。然后,您可以下载 Agora SDK 并将其集成到您的项目中。
集成 Agora SDK 后,您就可以开始编写代码来实现多人视频互动功能了。Agora SDK 提供了详细的文档和示例代码,可以帮助您快速上手。
下面是一个简单的示例代码,演示如何使用 Agora SDK 实现多人视频互动:
#include <agora/media/base/agora_media_base.h>
#include <agora/media/base/agora_media_types.h>
#include <agora/media/engine/agora_media_engine.h>
#include <agora/media/rtc/agora_media_rtc.h>
using namespace agora::media::base;
using namespace agora::media::engine;
using namespace agora::media::rtc;
class AgoraMediaRtcEngine : public AgoraMediaEngine {
public:
AgoraMediaRtcEngine() {
CreateAgoraRtcEngine(&m_rtcEngine);
}
~AgoraMediaRtcEngine() {
DestroyAgoraRtcEngine(m_rtcEngine);
}
void JoinChannel(const char* appId, const char* channelId, const char* token) {
m_rtcEngine->joinChannel(appId, channelId, token, 0, NULL);
}
void LeaveChannel() {
m_rtcEngine->leaveChannel();
}
void SetVideoProfile(const VideoProfile& profile) {
m_rtcEngine->setVideoProfile(profile);
}
void EnableAudioVolumeIndication(int interval, int smooth, bool report_vad) {
m_rtcEngine->enableAudioVolumeIndication(interval, smooth, report_vad);
}
void EnableVideo() {
m_rtcEngine->enableVideo();
}
void DisableVideo() {
m_rtcEngine->disableVideo();
}
void MuteLocalAudioStream(bool mute) {
m_rtcEngine->muteLocalAudioStream(mute);
}
void MuteLocalVideoStream(bool mute) {
m_rtcEngine->muteLocalVideoStream(mute);
}
void SetRemoteVideoStreamType(const char* userId, int streamType) {
m_rtcEngine->setRemoteVideoStreamType(userId, streamType);
}
void SubscribeRemoteVideoStream(const char* userId, bool subscribe) {
m_rtcEngine->subscribeRemoteVideoStream(userId, subscribe);
}
void SetRemoteDefaultVideoStreamType(int streamType) {
m_rtcEngine->setRemoteDefaultVideoStreamType(streamType);
}
void SubscribeRemoteDefaultVideoStream(bool subscribe) {
m_rtcEngine->subscribeRemoteDefaultVideoStream(subscribe);
}
void SetRemoteAudioStreamType(const char* userId, int streamType) {
m_rtcEngine->setRemoteAudioStreamType(userId, streamType);
}
void SubscribeRemoteAudioStream(const char* userId, bool subscribe) {
m_rtcEngine->subscribeRemoteAudioStream(userId, subscribe);
}
void SetRemoteDefaultAudioStreamType(int streamType) {
m_rtcEngine->setRemoteDefaultAudioStreamType(streamType);
}
void SubscribeRemoteDefaultAudioStream(bool subscribe) {
m_rtcEngine->subscribeRemoteDefaultAudioStream(subscribe);
}
void SetClientRole(int role) {
m_rtcEngine->setClientRole(role);
}
void SetRemoteUserPriority(const char* userId, int priority) {
m_rtcEngine->setRemoteUserPriority(userId, priority);
}
void SetLocalUserPriority(int priority) {
m_rtcEngine->setLocalUserPriority(priority);
}
void EnableDualStreamMode(bool enabled) {
m_rtcEngine->enableDualStreamMode(enabled);
}
void SetRemoteVideoProfile(const char* userId, const VideoProfile& profile) {
m_rtcEngine->setRemoteVideoProfile(userId, profile);
}
void SetRemoteAudioProfile(const char* userId, const AudioProfile& profile) {
m_rtcEngine->setRemoteAudioProfile(userId, profile);
}
void SetMixedAudioLevel(int level) {
m_rtcEngine->setMixedAudioLevel(level);
}
void AdjustUserPlaybackSignalVolume(const char* userId, int volume) {
m_rtcEngine->adjustUserPlaybackSignalVolume(userId, volume);
}
void AdjustAudioMixingVolume(int volume) {
m_rtcEngine->adjustAudioMixingVolume(volume);
}
void StartAudioMixing(const char* filePath, bool loopback, bool replace, int cycle) {
m_rtcEngine->startAudioMixing(filePath, loopback, replace, cycle);
}
void StopAudioMixing() {
m_rtcEngine->stopAudioMixing();
}
void PauseAudioMixing() {
m_rtcEngine->pauseAudioMixing();
}
void ResumeAudioMixing() {
m_rtcEngine->resumeAudioMixing();
}
void SetAudioMixingPosition(int pos) {
m_rtcEngine->setAudioMixingPosition(pos);
}
void GetAudioMixingDuration(int& duration) {
m_rtcEngine->getAudioMixingDuration(duration);
}
void SetAudioMixingPitch(int pitch) {
m_rtcEngine->setAudioMixingPitch(pitch);
}
void SetAudioMixingVolume(int volume) {
m_rtcEngine->setAudioMixingVolume(volume);
}
void EnableInEarMonitoring(bool enabled) {
m_rtcEngine->enableInEarMonitoring(enabled);
}
void SetInEarMonitoringVolume(int volume) {
m_rtcEngine->setInEarMonitoringVolume(volume);
}
void RegisterEventHandler(IAgoraRtcEngineEventHandler* handler) {
m_rtcEngine->registerEventHandler(handler);
}
void UnregisterEventHandler(IAgoraRtcEngineEventHandler* handler) {
m_rtcEngine->unregisterEventHandler(handler);
}
private:
IAgoraRtcEngine* m_rtcEngine;
};
更多信息
有关Agora SDK的更多信息,请参考以下资源:
结语
通过本文,您已经了解如何使用 Agora SDK 在 Windows 平台实现多人视频互动。如果您有任何问题,请随时在评论区留言,我会尽快回复您。