Focus——Flutter中的无名英雄
2023-11-15 06:03:32
引言
Focus系列的Widget及功能类在Flutter中可以说是无名英雄的存在,默默的付出但却不太为人所知。在日常开发使用中也不太会用到它,这是为什么呢?带着这个问题我们开始今天的内容。
Focus相关Widget及功能类
这里大致介绍一些Focus相关Widget及功能类,便于后面理解Focus Tree部分。
1. FocusNode
FocusNode是Flutter中最重要的Focus相关类,它用于管理焦点。
class FocusNode {
bool hasFocus;
bool isInteractive;
bool consumeKeystrokes;
bool canRequestFocus;
bool canClearFocus;
void requestFocus();
void unfocus();
}
2. FocusScope
FocusScope是Flutter中另一个重要的Focus相关类,它用于管理FocusNode。
class FocusScope {
static FocusScopeNode of(BuildContext context);
static FocusNode getNearest(BuildContext context);
static FocusNode getPrimary(BuildContext context);
static FocusNode? getDescendantFocus(BuildContext context, FocusNode? scope);
static void of(BuildContext context).requestFocus(FocusNode node);
static void of(BuildContext context).setFirstFocus(FocusNode node);
static void of(BuildContext context).setPrimaryFocus(FocusNode node);
}
3. RawKeyboardListener
RawKeyboardListener是Flutter中一个用于监听键盘事件的Widget。
class RawKeyboardListener {
const RawKeyboardListener({
Key? key,
required Widget child,
required RawKeyboardListenerCallback onKey,
FocusNode? focusNode,
bool autofocus = true,
});
static RawKeyboardListenerCallback? get onKey;
static FocusNode? get focusNode;
static bool get autofocus;
static Widget get child;
}
4. InteractiveViewer
InteractiveViewer是Flutter中一个用于处理手势的Widget。
class InteractiveViewer {
const InteractiveViewer({
Key? key,
required Widget child,
TransformationController? transformationController,
bool panEnabled = true,
bool scaleEnabled = true,
bool boundaryMargin = true,
double minScale = 0.1,
double maxScale = 10.0,
Axis minScalePointerCount = 2,
Axis maxScalePointerCount = 2,
bool constrained = false,
});
static Widget get child;
static bool get panEnabled;
static bool get scaleEnabled;
static bool get boundaryMargin;
static double get minScale;
static double get maxScale;
static Axis get minScalePointerCount;
static Axis get maxScalePointerCount;
static bool get constrained;
}
5. ActiveWidget
ActiveWidget是Flutter中一个用于指示当前具有焦点的Widget。
class ActiveWidget {
const ActiveWidget({
Key? key,
required Widget child,
});
static Widget get child;
}
Focus Tree
Focus Tree是一个包含所有FocusNode的树形结构。
FocusScope
/ \
FocusNode1 FocusNode2
/ | / |
FocusNode3 FocusNode4 FocusNode5
Focus Tree的构建
Focus Tree的构建是通过FocusScope完成的。FocusScope是一个Widget,它可以将多个FocusNode组织成一个树形结构。
class FocusScope extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Container(
child: Column(
children: <Widget>[
FocusNode1(),
FocusNode2(),
],
),
);
}
}
Focus Tree的遍历
Focus Tree的遍历可以通过FocusScope.of()方法完成。FocusScope.of()方法返回当前FocusScope的根节点。
FocusNode rootNode = FocusScope.of(context);
Focus Tree的管理
Focus Tree的管理可以通过FocusNode.requestFocus()和FocusNode.unfocus()方法完成。FocusNode.requestFocus()方法将焦点请求给指定的FocusNode。FocusNode.unfocus()方法将焦点从指定的FocusNode中移除。
FocusNode node1 = FocusNode();
FocusNode node2 = FocusNode();
node1.requestFocus();
node2.unfocus();
Focus Tree的应用
Focus Tree的应用场景非常广泛。例如,在表单中,可以使用Focus Tree来管理输入框的焦点。在游戏中,可以使用Focus Tree来管理玩家角色的焦点。在聊天应用程序中,可以使用Focus Tree来管理消息输入框的焦点。
结语
Focus系列的Widget及功能类在Flutter中扮演着非常重要的角色。它们可以帮助我们管理焦点,从而实现更好的用户体验。