返回
鸿蒙 2048 小游戏:在 HarmonyOS 中消磨时间
闲谈
2023-12-21 03:37:08
无论您是在乘坐公共汽车还是在漫长的午餐时间,2048 是一款适合所有人的有趣且令人上瘾的游戏。现在,使用鸿蒙 JavaUI,您可以在 HarmonyOS 设备上享受这款经典益智游戏了。
在本文中,我们将逐步指导您在鸿蒙 JavaUI 中实现 2048 小游戏。我们将涵盖从自定义卡片视图到游戏逻辑和手势处理的所有内容。
自定义数字卡片视图
首先,我们需要创建一个自定义的数字卡片视图。此视图将处理卡片的文本、数字颜色和背景。
public class CardView extends View {
private int number;
private int numberColor;
private int backgroundColor;
public CardView(Context context) {
super(context);
}
// 设置卡片数字
public void setNumber(int number) {
this.number = number;
}
// 设置卡片数字颜色
public void setNumberColor(int numberColor) {
this.numberColor = numberColor;
}
// 设置卡片背景色
public void setBackgroundColor(int backgroundColor) {
this.backgroundColor = backgroundColor;
}
@Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
// 绘制卡片背景
Paint backgroundPaint = new Paint();
backgroundPaint.setColor(backgroundColor);
canvas.drawRect(0, 0, getWidth(), getHeight(), backgroundPaint);
// 绘制卡片数字
Paint numberPaint = new Paint();
numberPaint.setColor(numberColor);
numberPaint.setTextSize(getWidth() / 2);
canvas.drawText(String.valueOf(number), getWidth() / 2, getHeight() / 2, numberPaint);
}
}
自定义游戏视图
接下来,我们将创建一个自定义游戏视图。此视图将处理所有与游戏相关的逻辑,包括手势处理。
public class GameView extends View {
private List<List<CardView>> cards;
private int score;
public GameView(Context context) {
super(context);
}
// 初始化游戏
public void initialize() {
cards = new ArrayList<>();
for (int i = 0; i < 4; i++) {
List<CardView> row = new ArrayList<>();
for (int j = 0; j < 4; j++) {
CardView card = new CardView(getContext());
row.add(card);
}
cards.add(row);
}
addRandomCard();
addRandomCard();
}
// 添加一个随机卡片
public void addRandomCard() {
Random random = new Random();
int x = random.nextInt(4);
int y = random.nextInt(4);
while (cards.get(x).get(y).getNumber() != 0) {
x = random.nextInt(4);
y = random.nextInt(4);
}
cards.get(x).get(y).setNumber(2);
}
// 手势处理
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
break;
case MotionEvent.ACTION_MOVE:
break;
case MotionEvent.ACTION_UP:
float deltaX = event.getX() - event.getX(0);
float deltaY = event.getY() - event.getY(0);
if (Math.abs(deltaX) > Math.abs(deltaY)) {
if (deltaX > 0) {
moveRight();
} else {
moveLeft();
}
} else {
if (deltaY > 0) {
moveDown();
} else {
moveUp();
}
}
break;
}
return super.onTouchEvent(event);
}
// 向右移动卡片
private void moveRight() {
for (int i = 0; i < 4; i++) {
for (int j = 3; j >= 0; j--) {
if (cards.get(i).get(j).getNumber() != 0) {
int nextPosition = j + 1;
while (nextPosition < 4 && cards.get(i).get(nextPosition).getNumber() == 0) {
nextPosition++;
}
if (nextPosition < 4) {
cards.get(i).get(nextPosition).setNumber(cards.get(i).get(j).getNumber());
cards.get(i).get(j).setNumber(0);
}
}
}
}
}
// 向左移动卡片
private void moveLeft() {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (cards.get(i).get(j).getNumber() != 0) {
int nextPosition = j - 1;
while (nextPosition >= 0 && cards.get(i).get(nextPosition).getNumber() == 0) {
nextPosition--;
}
if (nextPosition >= 0) {
cards.get(i).get(nextPosition).setNumber(cards.get(i).get(j).getNumber());
cards.get(i).get(j).setNumber(0);
}
}
}
}
}
// 向下移动卡片
private void moveDown() {
for (int j = 0; j < 4; j++) {
for (int i = 3; i >= 0; i--) {
if (cards.get(i).get(j).getNumber() != 0) {
int nextPosition = i + 1;
while (nextPosition < 4 && cards.get(nextPosition).get(j).getNumber() == 0) {
nextPosition++;
}
if (nextPosition < 4) {
cards.get(nextPosition).get(j).setNumber(cards.get(i).get(j).getNumber());
cards.get(i).get(j).setNumber(0);
}
}
}
}
}
// 向上移动卡片
private void moveUp() {
for (int j = 0; j < 4; j++) {
for (int i = 0; i < 4; i++) {
if (cards.get(i).get(j).getNumber() != 0) {
int nextPosition = i - 1;
while (nextPosition >= 0 && cards.get(nextPosition).get(j).getNumber() == 0) {
nextPosition--;
}
if (nextPosition >= 0) {
cards.get(nextPosition).get(j).setNumber(cards.get(i).get(j).getNumber());
cards.get(i).get(j).setNumber(0);
}
}
}
}
}
// 检查游戏是否结束
public boolean isGameOver() {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
if (cards.get(i).get(j).getNumber() == 0) {
return false;
}
if (j < 3 && cards.get(i).get(j).getNumber() == cards.get(i).get(j + 1).getNumber()) {
return false;
}
if (i < 3 && cards.get(i).get(j).getNumber() == cards.get(i + 1).get(j).getNumber()) {
return false;
}
}
}
return true;
}
}
主页面
最后,我们需要在主页面引用自定义的游戏视图。
public class MainActivity extends Activity {
private GameView gameView;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity