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创意无极限!用Vue3打造超大俄罗斯方块游戏,乐趣翻倍!

前端

拥抱休闲时光:使用 Vue3 打造超大号俄罗斯方块游戏

在快节奏的现代生活中,我们需要一些轻松愉快的游戏来放松身心。俄罗斯方块作为一款经典的益智游戏,以其简单易上手、耐玩度高而风靡全球。今天,我们将使用 Vue3 来打造一个超大号的俄罗斯方块游戏,让你的休闲时光更加丰富多彩!

踏上俄罗斯方块的怀旧之旅

俄罗斯方块是一款风靡全球的经典益智游戏,由苏联程序员阿列克谢·帕基特诺夫于 1984 年创作。游戏的目标是将从上方落下的不同形状的方块排列成完整的一行或多行,然后它们就会消失,为新方块腾出空间。俄罗斯方块因其简单易上手、耐玩度高而深受玩家喜爱,成为了一代人的童年回忆。

使用 Vue3 构建超大号俄罗斯方块游戏

现在,让我们使用 Vue3 来打造一个超大号的俄罗斯方块游戏,让你的休闲时光更加丰富多彩!

项目搭建

首先,我们需要创建一个 Vue3 项目。你可以使用 Vue CLI 或其他你熟悉的工具来创建项目。

vue create vue-tetris

游戏组件

接下来,我们需要创建一个游戏组件。这个组件将包含游戏的主体逻辑,如方块下落、旋转、消除等。

<template>
  <div class="tetris-game">
    <div class="tetris-board">
      <div class="tetris-block" v-for="block in board" :style="block.style"></div>
    </div>
    <div class="tetris-sidebar">
      <div class="tetris-next-block" v-for="block in nextBlocks" :style="block.style"></div>
    </div>
  </div>
</template>

<script>
import { TetrisBoard } from "./tetris-board.js";

export default {
  components: {
    TetrisBoard,
  },
  data() {
    return {
      board: [],
      nextBlocks: [],
      currentBlock: null,
      score: 0,
      lines: 0,
      level: 1,
      gameOver: false,
    };
  },
  mounted() {
    this.initGame();
  },
  methods: {
    initGame() {
      this.board = new TetrisBoard(20, 10);
      this.nextBlocks = this.generateNextBlocks();
      this.currentBlock = this.getNextBlock();

      this.startGameLoop();
    },
    startGameLoop() {
      this.timer = setInterval(() => {
        this.moveBlockDown();
      }, 1000 / this.level);
    },
    moveBlockDown() {
      if (this.board.canMoveDown(this.currentBlock)) {
        this.currentBlock.moveDown();
      } else {
        this.board.addBlock(this.currentBlock);
        this.clearLines();
        this.getNextBlock();
      }
    },
    clearLines() {
      const completedLines = this.board.getCompletedLines();
      if (completedLines.length > 0) {
        this.score += completedLines.length * 100;
        this.lines += completedLines.length;

        if (this.lines >= 10) {
          this.level++;
          this.timer = setInterval(() => {
            this.moveBlockDown();
          }, 1000 / this.level);
        }

        this.board.removeLines(completedLines);
      }
    },
    getNextBlock() {
      this.currentBlock = this.nextBlocks.shift();
      this.nextBlocks.push(this.generateNextBlock());
    },
    generateNextBlocks() {
      const blocks = [];
      for (let i = 0; i < 5; i++) {
        blocks.push(this.generateRandomBlock());
      }
      return blocks;
    },
    generateRandomBlock() {
      const blocks = [
        // I block
        [
          [0, 0, 0, 0],
          [1, 1, 1, 1],
          [0, 0, 0, 0],
          [0, 0, 0, 0],
        ],
        // J block
        [
          [0, 0, 0],
          [1, 1, 1],
          [0, 0, 1],
        ],
        // L block
        [
          [0, 0, 0],
          [1, 1, 1],
          [1, 0, 0],
        ],
        // O block
        [
          [1, 1],
          [1, 1],
        ],
        // S block
        [
          [0, 1, 1],
          [1, 1, 0],
          [0, 0, 0],
        ],
        // T block
        [
          [0, 1, 0],
          [1, 1, 1],
          [0, 0, 0],
        ],
        // Z block
        [
          [1, 1, 0],
          [0, 1, 1],
          [0, 0, 0],
        ],
      ];

      const index = Math.floor(Math.random() * blocks.length);
      return blocks[index];
    },
  },
};
</script>

<style>
.tetris-game {
  display: flex;
  justify-content: center;
  align-items: center;
}

.tetris-board {
  width: 300px;
  height: 600px;
  border: 1px solid black;
}

.tetris-block {
  width: 30px;
  height: 30px;
  background-color: blue;
  margin: 1px;
}

.tetris-sidebar {
  margin-left: 20px;
}

.tetris-next-block {
  width: 30px;
  height: 30px;
  background-color: red;
  margin: 1px;
}
</style>

TetrisBoard 组件

这个组件将负责游戏的核心逻辑,如方块的移动、旋转、消除等。

export class TetrisBoard {
  constructor(width, height) {
    this.width = width;
    this.height = height;
    this.board = [];

    for (let i = 0; i < height; i++) {
      this.board.push(new Array(width).fill(0));
    }
  }

  canMoveDown(block) {
    for (let i = 0; i < block.shape.length; i++) {
      for (let j = 0; j < block.shape[i].length; j++) {
        if (block.shape[i][j] !== 0 && this.board[block.y + i + 1][block.x + j] !== 0) {
          return false;
        }
      }
    }

    return true;
  }

  moveBlockDown(block) {
    block.y++;
  }

  addBlock(block) {
    for (let i = 0; i < block.shape.length; i++) {
      for (let j = 0; j < block.shape[i].length; j++) {
        if (block.shape[i][j] !== 0) {
          this.board[block.y + i][block.x + j] = block.shape[i][j];
        }
      }
    }
  }

  getCompletedLines() {
    const completedLines = [];

    for (let i = 0; i < this.height; i++) {
      let lineComplete = true;
      for (let j = 0; j < this.width; j++) {
        if (this.board[i][j] === 0) {
          lineComplete = false;
          break;
        }
      }

      if (lineComplete) {
        completedLines.push(i);
      }
    }

    return completedLines;
  }

  removeLines(lines) {
    for (let i = 0; i < lines.length; i++) {
      this.board.splice(lines[i], 1);
      this.board.unshift(new Array(this.width).fill(0));
    }
  }
}

常见的俄罗斯方块问题解答